Hihi! Today I'll be covering the top compositions for patch 10.25! This is a companion article to our usual top five compositions video over on the GiantslayerTFT YouTube channel which you can find here! There are a few things to talk about before we get into each of the compositions.
The first thing is that the meta is diverse and flexible. That means you may find yourself playing one of these compositions but treat them more as a guideline and not a hard rule to follow. There's going to be all kinds of differences between what you'll read here and what may happen in your games, so be willing to go with the flow of what the game is giving you.
Second thing to talk about is that while there's definitely compositions that do better overall, none of the builds we'll be listing today are strictly better than the others. Again this goes back to the meta being diverse and flexible, there's a lot of factors that go into playing the current meta. Because of that, think of this list as a list of less consistent to consistent. You're going to see the more consistent builds do better overall and played more often than the less consistent builds. That doesn't mean one is always better than the other because, again, it varies a lot.
Okay I think that covers what I wanted to talk about before getting into the compositions so let's go ahead and get started!
Alright up in the number five spot we have Duelists! Before getting into the composition let's first just say that this spot could have gone to a lot of different compositions. Moonlight, for example, is the most likely contender for being in the top five that isn't. The main reason as to why it's not is consistency. I personally think Duelists do better in general, the reasons of which I'll cover shortly. But the point is this spot can easily be replaced by a number of other compositions, those of which will be covered in the honorable mentions at the end.
Back to Duelists! The reason why Duelists earn their spot in the top five is, as mentioned, consistency. They are by no means a composition you can force but when you're presented the option to play them they will, in general, do well. Well enough to usually earn you at least a top four, if not higher depending on the lobby.
The strength of Duelists, and the reason why they can be consistent, is largely in part thanks to their early game. Yes you will need a Chosen Yasuo to play this composition but when you are able to find him it makes the early game ten times easier. Because of the health you're likely going to save during stage two, and the additional money from streaking and winning, it makes the mid game go smoother. From there you should hit the main power spike of the build which is Yasuo 3 with six Duelist.
From that point on the composition will slowly get out scaled by players that are hitting level eight or nine and playing lots of five cost champions. But Duelists should reign supreme during the early game, stage three and parts of stage four. The intent when playing Duelists is to control the early half of the game to maintain a decent economy and higher health than other players. That health retention is what makes them a consistent top four build as saving health usually helps in getting a top four.
In terms of what the composition should look like, well, it varies as with most builds. But the main goal is Yasuo 3 with six Duelists and from there you add in extra champions or traits that you need. Adept, for example, is easy to slot in because you will want Yone late game and Irelia can provide Divine to pair with your Jax. Shen is also all around one of the best frontline champions so using him to get both Adept and Mystic is great. Here's what a typical Duelist composition at level eight may look like;
There's a lot of ways to mix and match it but the overall goal at level eight is to play Yone & Lee Sin. If not you can always slot in a Mystic. It's also viable to drop down to four Duelist to play additional traits or go up to eight Duelist if you have a Spatula. Basically just use Yasuo 3 and six Duelist as your foundation and build from there.
Despite nerfs to both Divine and Warwick in 10.25, this composition is still going strong in the meta. It also benefits greatly from the fact you can be flexible with it as there’s multiple variations of the build. The main concern when playing it is finding Warwick, Shen and Irelia as those three give you a solid base to work from with 2 Divine and 2 Adept.
Because of the flexibility it can be difficult to know exactly what to play and when with Divine. There’s a few paths you can take with the most basic being six Divine, Adept and Mystic. Look to give your Warwick Runaan’s, Deathblade and Quicksilver and enjoy as he wrecks the enemy team. But due to the nerfs this build is not as strong as it was so keep in mind you may struggle if you aren’t hitting upgrades. Here's what a standard six Divine composition may look like at level eight;
Keep in mind finding five cost units is never a guarantee, so simply slot in lower cost champions as needed. Other ways to use Divine and Warwick are built around using other Hunters. Both Ashe and Aphelios greatly benefit from the attack speed buff Warwick gives so you can play either of them with compositions centered around buffing them. Since Warwick is a necessary piece to those types of builds it can be difficult to play consistently since he’s likely to be contested.
Overall Divine isn’t the best of the best like it was during 10.24 but it’s still strong enough to consistently place well in ranked.
With buffs to both the Elderwood trait and champions in 10.25 we’re seeing them return to the meta after being gone for a bit. The buffs have made it so you can play Elderwoods throughout each stage of the game successfully while still being able to transition into a strong late game composition.
Early game you can lean on Lulu, Maokai and Hecarim to carry you while the mid game shifts focus over to champions like Nunu and Veigar. Veigar is a solid carry throughout the game if you give him items like Gunblade or Hand of Justice. Ashe is also a valid choice in the mid game as a carry while also being great in the late game. Lastly you have two solid legendaries that can easily fit into your composition with Sett and Ezreal.
Because Elderwoods can rely on either Veigar or Ashe to carry it allows you to adapt to what the game gives you in both champions and items. If you find yourself with good Veigar items you can look to play for him, six Elderwood and 3 Mage. Ashe, on the other hand, can be played with either six Elderwoods or Brawlers. Just make sure you have at least three Elderwoods. Here's what a six Elderwood Veigar composition may look like at level eight;
The third Mage can be Annie for frontline, Lillia for CC or if you need damage, Ahri. A Mage Spatula can also be useful which can go on lots of different champions. Dazzler is great to pair with Ezreal. Ashe is playable as a secondary damage dealer to help your Veigar but keep in mind you don't want too much backline.
In the late game we already know that Ezreal is a solid champion but the big surprise of 10.25 is Sett. Sett would often cast his ability and end up not doing full damage, or in some cases any additional damage, because his main target was affected by a status such as being untargetable or unstoppable. With the bug fix he does far more consistent damage and thus is a reliable late game champion that easily fits into any Elderwood composition.
Definitely recommend playing around with different variations of Elderwoods as there is a lot you can do with them!
Dusk is easily one of the most flexible compositions since the trait itself always provides at least some bonus spell power to the whole team. This opens the door to just splashing in two Dusk or fully committing and going six. Most often you’re going to end up with four Dusk since it’s easy to obtain and has a strong carry with Riven.
Since four Dusk can require as little as three champions you really can play whatever you want with it. Whether that’s playing Keepers, Cultists or simply adding in a bunch of legendary champions. Another reason why it’s such a flexible composition is turning a champion into a Dusk with a Spatula is extremely effective.
Even champions like Jhin which are based around physical damage get a huge boost from the bonus spell power since it affects all abilities. That means any time you have a Spatula you have even more options than you normally do. Granted you won’t always have games where you get a Spatula but Dusk is easy to transition into so whenever you do have a Spatula you can easily switch over to it. Here's what a six Dusk composition at level eight may look like if you have a Spatula;
Dusk also has a solid late game presence thanks to Riven, Cassiopeia and to a lesser extent Lillia. Plus you have a lot of room to slot in other synergies and champions so you can easily transition towards playing mostly legendaries with Dusk. Basically if you’re unsure of what to play once you’re in the mid game you can almost always turn towards some type of Dusk build and likely do well.
Okay so this isn’t exactly a composition, it’s more or less the state of the game once you hit level eight and nine. While there are definitive builds you can play in the mid game, for the most part once you hit the late game you’re going to be aiming to play five cost champions. In fact you can basically transition out of whatever build you were playing and just throw in a bunch of five cost champions and you’ll have a strong board.
The main reason why this is a viable strategy is twofold. One is that the meta is no longer hit level seven and roll to zero. Getting to level eight is overall better to do so more players are getting there which happens early into stage five. While the chances for a legendary at level eight aren’t great, it’s high enough that you can usually find a few of them during your rolls and generally two star at least one of them in most games.
The other reason as to why playing for legendaries is viable is simply due to the fact that, well, five cost champions are really good in set four. Almost all of them bring something useful whether that’s dealing a boat load of damage like Kayn does or having a revive spell like Zilean. And they can all be played without really needing to focus on their synergies, though in some cases that’s even more of a reason to play them like Yone with Adept.
What all this boils down to is whichever way you play the mid game you always have a direction to transition towards in the late game with legendary champions.
For each of these honorable mentions we'll be briefly covering what they are and when they can do well but we won't dive too far into them. Basically these compositions can all do well in the right situation they just lack the same amount of consistency and flexibility you'll find in the top five compositions. First let's talk about Warlords!
Warlords are played primarily for their mid game power spike. This can happen as early as level five but generally you're going to aim for six Warlords sometime during early stage three and early stage four. The power of six Warlords, especially if you have a Katarina 2, can propel you to level eight. And if you high roll hard enough you can hit level eight as early as 4-3.
The main reason as to why Warlords aren't a consistent composition to play is that they suffer a lot in the late game. They are basically a transitional composition, meaning you use them to get to level eight and then ditch the synergy for four and five cost champions. Yes you can play late game Warlords but it requires specific conditions like hitting Katarina 3 or having a Warlord Spatula in addition to Azir and a Chosen Warlord.
Next let's talk about Zed! Zed, with Ninja's, can still do quite well in the mid game but struggles a lot late game against most compositions. This is mainly due to five cost champions just being better units. But despite being a composition that gets out scaled you can still do well enough to top four if you can hit Zed 3.
Finding a Chosen Zed and hitting Zed 3 is a big reason as to why this composition lacks a lot of consistency and can be difficult to place higher than fourth. A better way to look at Zed is to use him as a mid game carry and aim for a quicker level nine to throw in a bunch of legendaries. Mainly look for Kayn since he will pair well with Zed. But all in all if you want to commit to playing this composition just keep in mind the chances of doing well are lower than other builds.
Sharpshooters are in an interesting spot within the meta because Jhin is a really good backline carry. He can do so much damage that often you will find him thrown in by himself without any of his traits. Most often you'll see him paired with at least one other Sharpshooter such as Vayne in a Dusk composition.
Besides Jhin, well, Sharpshooters are definitely struggling. Teemo does well early game but falls off later and Jinx got hit hard by nerfs awhile back so she's no longer a reliable carry. Nidalee doesn't really do much beyond early stage two and Vayne can do well but if you have to hard commit to three starring her. That means in order to do well with Sharpshooters you must have Jhin and that's not always doable since he can be quite contested.
So where does that leave Sharpshooters? Well, look to play Jhin as the main damage dealer but don't sweat not having six Sharpshooters to back him up. Four does just fine as does two. If you do commit to playing Vayne 3 you can still go for six Sharpshooters but that's an unlikely build for the majority of players to go for.
And the last honorable mention is Moonlight! We've already mentioned them briefly when talking about Duelists but this composition is one of the hardest to define where its place is in the meta. This is because it can be really, really good with Aphelios as the carry. But it can also struggle super hard and fall off before stage six. It all comes down to how much you want to commit to the composition and, well, how lucky you end up getting.
Before we continue with the Aphelios discussion it should first be noted that yes, Diana as a carry is still viable. But with small nerfs to her and the meta not being the most Assassin friendly she doesn't do as well anymore once it hits late game so be wary when committing to a Diana 4 carry composition.
Anyway back to Aphelios. Aphelios is scary good when you can get a Moonlight Chosen early and have a three star Aphelios to carry you. But in order to scale well later into the game you do need to try and hit Aphelios 4 which means three starring him and a second Moonlight. In addition to that you need Warwick as the attack speed buff Warwick provides is essential for Aphelios.
Thus the issue arises of how do you reroll for three star Moonlights while trying to find Warwick without getting out scaled too quickly. Because of that this build can lack a lot of consistency. That said when it hits, it hits hard and can easily be considered a top five composition.
Alright that's the end of today's article! Again I really want to reiterate that the meta is super flexible right now and a lot of compositions really just end up being thrown out the window in favor of five cost champions late game. There's far more ways you can play the mid game than the ones listed here so my advice is to either experiment a lot in your games or watch streams to see what high ELO players are doing.
Thank you for reading and be sure to check out the GiantslayerTFT social media here! And if you'd like to you can follow me on twitter here! Also check out https://lolchess.gg/ as it's a great resource for TFT that I use often.