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Between Worlds Seasonal Tournament Top 32 Overall Recap

It's the holiday season! Magical Misadventures is just around the corner, we’ve completed the last Seasonal of the off-season (I hope), and it’s time to recap that Seasonal before we get too ahead of ourselves. This was one for the history books, so if you missed it and don’t have the time for a VOD I’ll try to keep this concise for you.

Top 32 - Cephalopod vs Jcpennt (formerly Nexus)
(Sion / Plunder / BANNED: Lux/Poppy Shellfolk) vs (Zoe/Poppy Shellfolk / Hammerdinger / BANNED: Glorious Shellfolk)

Game 1 kicked off with Sion vs Heimerdinger, and Jcpennt casting a Production Surge for 6 mana. While it was only turn 3, this set the tone for the remainder of the game as Jcpennt summoned a MK5 and an MK1, meaning Ceph’s Mystic Shot was all it would take to effectively undo the spell. Ceph had a pretty low costing hand, meaning the Mystic Shot didn’t set him too far back in terms of developing his Zaunite Urchin, and following it up with Draven on the next turn. Jcpennt deployed a Mystic Shot of their own to deal with Draven, but even with the MK1 trading onto the Urchin, they were down to just 13 life on turn 4. Ceph’s hand contained 2 Decimate and a Get Excited, meaning he was just 2 damage away from being able to start deploying his burn to finish things off. Jcpennt had a Spirit’s Refuge in hand, but anyone who’s tried to hang on for dear life using that card can tell you how difficult it can be to get it to connect.

Jcpennt connected with a Hextech Handler and Ceph responded with a Risen Rider and a Decimate, taking Jcpennt down to 9. Thermogenic Beam cleaned up the Rider, and both players went into turn 6 without any spell mana and 1 unit each. Cephalopod summoned Boom Baboon. Jcpennt passed. Ceph thought over his remaining options and decided now was the time to go for lethal, and summoned Arachnoid Sentry, stunning the Handler. Jcpennt fired a 6 mana Thermogenic Beam at the Sentry, tapping them out for the turn but leveling up the Jayce that was in their hand. Ceph used an Axe on his Grave Physician, and the ensuing attack left Jcpennt at just 3 nexus health. Jcpennt manifested a 6+ cost spell to kick off the turn, and Ceph manifested a win with Decimate.

Cephalopod 1-0

In Game 2 Ceph didn’t ease off the gas at all, opening with Crackshot Corsair and 2 Jagged Butcher. After putting Jcpennt down to 15 on turn 3, he summoned a Black Market Merchant (one of 3 in his hand) and nabbed a Flash of Brilliance. Jcpennt tried to pass turn 4, but Ceph played a Yordle Grifter and nabbed a Ferros Financer. Jcpennt tried their hand at Production Surge again, but ran into a similar problem as the previous game where they summoned a MK4 and a MK1 instead of matching Ceph’s wide board. On the following turn Ceph lost a few units to trigger Plunder with Corsair and played his remaining Merchants, yielding a 4 mana Shockblast and a free Mystic Shot. Despite stealing 4 cards away, the card advantage was actually equal between the two players as Jcpennt played Heimerdinger to end the turn. 

Jcpennt opened the turn with Shockblast targeting the Corsair and a Merchant. This tapped them out, but once the spell resolved they would get back 3 spell mana thanks to The Forge of Tomorrow as well as a MK6 with Heimerdinger. Ceph cast Flash of Brilliance and got Monster Harpoon, but rather than taking aim at the Heimer, took a calculated Mystic Shot at Jcpennt’s nexus. Everything resolved and Ceph summoned his nabbed Financer, manifesting a Pack Mentality. Jcpennt summoned the MK6 and Ceph aimed the reduced cost Monster Harpoon at Heimer, but with the spell mana refilled, they were able to counter it with their freshly top decked Nopeify. They summoned their MK2, and Ceph summoned a leveled up Gangplank. Ceph took a hit from MK6 and lost his Keg, but wasn’t fazed as he went in for an all out open attack on the following turn. Jcpennt once again had an answer though, using Deny on the Powderful Explosion and trading away their board with all of Ceph’s units. When all was said and done, Jcpennt was down to 6. They had a MK4 and a leveled up Heimerdinger, and Cephalopod had a Keg and a 2/1 Financer. With so little health left for Jcpennt, Ceph had a chance to burn it out and summoned Monkey Idol. He then followed up with Shockblast, attempting to kill a unit and push some damage at the nexus. A second Deny out of Jcpennt yielded another MK4, and suddenly Ceph was looking like the one in danger. With both players tapped out, Jcpennt still had more in the tank as they played a Production Surge, summoning a MK0 and giving them a MK0 in hand with Heimer. With 2 blockers for Ceph against 2 MK0 and 16 damage worth of units, Jcpennt brought it back from the brink and forced a deciding 3rd game.

Jcpennt 1-1

To understand the big swing of game 3, I must walk you through the first few turns. Ceph started with the attack token, but a Spacey Sketcher invoking a Charger stops Cepth from racking up any champion level up progression. Jcpennt spends the 2nd turn summoning the Charger as well as a Starry Scamp, which Ceph matches with Marai Warden, pulling Dragon Chow. Ceph then starts off turn 3 with Make It Rain, killing the Charger and pushing some damage onto the Scamp. Jcpennt plays Telescope, and Ceph summons Crackshot Corsair and attacks with Dragon Chow to proc it. The turn rounds out with Jcpennt summoning another Sketcher.

With 3 units on the field, Jcpennt summons Poppy. Ceph casts Make It Rain, and thanks to the earlier copy softening up the Scamp, is able to kill all 3 units not named Poppy on Jcpennt’s field. Thanks to another Scamp top deck, they were still able to get some level progression with Poppy, but Ceph seemed to be the one in the driver's seat as both players were getting down to some of their last cards.

Turn 6 saw another interesting situation arise, where Jcpennt attacked with Poppy and Conchologist, offering Poppy as a trade for Ceph’s Gangplank which he refused, and instead chump-blocked with Dragon Chow. On the next turn he summoned Sejuani hoping to take the kill onto Poppy, unaware of Jcpennt’s hand of 2 Minimorph and 2 Stress Defense. After a pass from the opponent, Ceph used Warning Shot to level both of his champions and tapped out playing Jagged Butcher. Both Stress Defenses were used to preserve the board, and on the crackback of the following turn, Jcpennt was able to level Poppy. While it’s rare to lose after leveling Poppy, Ceph was still rather healthy all things considered and had a level 2 GP and Sejuani hanging around. He chumped the Poppy yet again, and took no further action for the turn as he waited to bank spell mana to end the game next turn with Feel the Rush. With 2 Minimorph and a Keeper’s Verdict in hand Jcpennt was well positioned to wiggle out of quite a few scenarios, but FTR was not one of them. Ceph’s overwhelming force of champions in the third game was enough to send Jcpennt home in the round of 32, a bitter end for a player who arguably had some of the highest impact on a top 32 meta we’ve ever seen, as 2 other players in the event had swapped over to their homebrew Heimerdinger and Zoe/Poppy for top cut. 

Cephalopod 2-1

Top 16 - MajiinBae vs Beastllama

(Lee Sin / Thralls / BANNED: Elsuive Rally) vs (Lee Sin / Thralls / BANNED: Spooky Viego)

Lee Sin vs Thralls was a near inevitable game to get in this series as post-ban both players were left with those 2 decks, and game 1 kicked off with Majiin on Lee vs Llama on Thralls. The early game was riddled with rather low impact action, with the highlights being Majiin casting Zenith Blade on a Traveler and Llama successfully resolving Promising Future. Things started to heat up on turn 7, when Llama was able to hatch 2 Thralls at round start thanks to back to back copies of Clockwork Curator the previous turn. Majiin saved himself some damage with a Hush, but a missequence on the ordering cost him 2 additional health when all was said and done, leaving him at 10. Blighted Ravine pushed him down to 8, and also came accompanied by a Lissandra who leveled thanks to the 2 Thralls from that turn. Majiin was attempting to scrape by with an elusive offense the following turn, but Three Sisters’ Entomb shut down the Zoe attack and Ice Shard prompted Majiin to use a Twin Discipline to save his Eye. He followed up with a 2nd Eye and an Equinox onto one of the Thralls, trying to buy enough time for Lee Sin to stumble his way into Majiin’s hand.

Llama tried to close out the game with his unsilenced Thrall, prompting a massive exchange of resources from both sides. Majiin used Twin Discipline to buff the health of his blocking Dragonling and Nopeify’d the Ice Shard Lissandra had produced. Then, when Llama tried to kill the Frozen Tomb containing Zoe with a Desert Naturalist, Majiin had his Deny canceled by Rite of Negation. While he still had plenty of Eye of the Dragon, Majiin didn’t have a way to stop the consistent Ice Shard pressure produced by a leveled up Lissandra, and he died waiting for a Lee Sin that would never come.

BeastLlama 1-0

The 2nd game was a Lee Sin mirror with both players having Lee Sin in their starting hands. With Eye aggro not in the cards for either player, Majiin took an early lead by Invoking a Traveler into a Crescent Strike. On turn 5 both players slammed down their champions… though they both played Zoes rather than Lee Sins. Majiin suited up with a Zenith Blade, forcing a Concusive Palm out of Llama. They then cycled a Pale Cascade, activating their Eye of the Dragon for the next turn. Majiin played his own Eye, and carried full spell mana into the next turn while Llama was spent. Llama kicked off the next turn using Sonic Wave // Resonating Strike to try and kill Majiin’s Zoe, which Majiin stopped with Twin Discipline. With Llama down to just 3 mana they were unwilling to fight over the Zoe further, allowing Majiin to safely develop Lee Sin. 

Both players had Zoe and both players had Eye, but only Majiin had Lee Sin online. He pushed this advantage by killing Llama’s Zoe and striking the nexus with his own. Llama summoned their own Lee, and the game was once again close to even with Majiin having Zoe advantage. On the next turn, Llama gained an advantage of their own - the first player to level up their Lee Sin. He took aim at Zoe with his Dragon’s Rage and Majiin, with 2 Concussive Palm in hand, decided that Zoe was not worth saving and instead threw away some of the cards in his hand to make sure she leveled up before perishing so he could summon a fresh copy from his hand and spread the keywords around, a process which also leveled his Lee Sin. Majiin wasn’t quite able to present lethal on the next turn as he didn’t have any access to overwhelm, but he was threatening to push Llama down to 3 and kill his Lee Sin. Llama cast Hush on Zoe and blocked it with a Dragonling, then cast Guiding Touch to give barrier to his blind monk. Majiin accepted, and Llama went down to 7. Then, they replayed their Lee. 

It would seem like it was Llama’s turn to go for lethal, but after successfully resolving Moonglow onto Lee without a fight it seemed they didn’t have enough mana to safely go for a lethal push. Instead, they cast Severum onto Lee to try and gain a massive life swing to not die on the next turn, since it seemed Majiin didn’t have overwhelm. Majiin Hushed away the Spell Shield and cast Crescent Strike, but Llama had Nopefiy. With both players totally tapped out, Llama kicked Majiin’s Lee back to his hand and surged his life total back to 20. Majiin used his next turn to also stabilize back at 20 thanks to his elusive board with lifesteal, but Llama was able to continue to push their Lee Sin to new heights as they equipped it with a Zenith Blade, then used Deny to counter Majiin’s Falling Comet. That was the last Deny in hand for Llama, and Majiin still had another Comet waiting in the wings. Llama again didn’t push for lethal on the next turn, and Majiin was unwilling to expend any resources if he wasn’t going to die. Instead, he simply redeveloped his own Lee. On his attack turn, he kicked Llama’s Lee back to their hand. Llama replayed it, but lost it to Falling Comet. Having used their 2nd Lee as Sonic Wave on a previous turn, Llama was out of win conditions. His turn passed without much action. Majiin’s turn was shut down as Infernum was traded for Gravitum. Llama played Zoe and used Concussive Palm to stun Majiin’s only elusive unit to generate a Supercool Starchart. Then, on the following attack turn for MajiinBae, his elusive chip damage finally paid off and after Llama was forced to use Concussive Palm on an elusive Traveler, Majiin was able to pump his Lee Sin into lethal range.

MajiinBae 1-1

Majiin’s prize for winning the Lee Sin mirror was that he now got to sit on the Thrall side of the game 1 matchup. 

The game kicked off ideally for both players - Majiin was able to play Frozen Thrall on 1 and 2 followed by a Lissandra on 3, while Llama started things off with a Zoe and suited her up with a Zenith Blade. If left to their own solitaire-like devices however, Thralls will come out on top of most interactions. By turn 6, Majiin had one of his Frozen Thralls down to countdown 1 with Taliyah already in hand. To add icing to the proverbial cake, Majiin was attacking on odds, meaning he would be able to open attack with his 2 Thralls and his leveled up Taliyah and Lissandra. Llama built up as much of a defense as they could muster, but it really didn’t amount to much. A few one health chump blockers was all they could scrounge together, and all the interaction for the Thralls in their hand sat dead at slow speed. Llama commited a number of spells to buff up their Eye of the Dragon and topped it all off with a drawn Will of Ionia to level up Zoe, leaving Llama at a nice and healthy 10 hp. Majiin was able to finish off Zoe with Avalanche, but Llama had a 2nd copy up their sleeve and slipped it into play before the turn ended.

Llama summoned Lee Sin to kick off the 8th turn of the game, but any attack with Lee ran the risk of Majiin replacing whatever was kicked with the Thrall that had been returned with Will of Ionia. Llama decided to kill the Thrall on board and make Majiin commit the mana to the 2nd Thrall, but instead he played Blighted Ravine and carried over spell mana. This left Llama with just Lee Sin vs Lissandra and Taliyah, and at the start of the round Majiin used Imagined Possibilities to complete a countdown and summon a Thrall. Llama had barely managed to survive the attack on Majiin’s previous turn, and the ragtag defenses he scrambled for then had fallen apart as Majiin moved on to the top 8.

MajiinBae 2-1

Top 8 - MajiinBae vs Kochua

(Lee Sin / Thralls / BANNED: Elsuive Rally) vs (Elusive Rally / Sivir/Akshan / BANNED: Scouts)

Kochua was able to start things off on the right foot by drawing both of his champions and knocking previous Seasonal champion MajiinBae down to 14 life on turn 3. The bad news for Kochua was, of course, the 2 Eye of the Dragon waiting patiently on Majiin’s board. With Guiding Touch finding a 2nd copy, things were looking rough for Kochua closing out the same any time soon. On top of that, he had no protection spells in his hand - allowing Majiin to get massive value off of a Meteor Shower and still proc Eye thanks to Gifts From Beyond. Instead of protection spells, however, Kochua did have was rallys; 3 of them, to be exact. With 2 Young Witches and a Lulu on board, Kochua was able to quickly level Lulu and look to push through high amounts of elusive damage while Majiin had to find ways to generate Dragonlings every turn. With Majiin down to 3 mana on turn 6 while Kochua had quick attack on Lulu already and a 4/4 Young Witch, Kochua summoned Zed and cast Relentless Pursuit. The world sat with their eyes glued to the Nopeify in Majiin’s hand that could no longer stop the Pursuit, so instead he cast Gravitum on Zed. Kochua’s attack left Majiin at just 5.

 Majiin started off their attack turn with an attack from the Dragonlings, putting them up to 9. Kochua fired off a rally which Majiin Denied, and he then used Pale Cascade to ensure he would have Dragonlings again on Kochua’s attack turn. Kochua didn’t want to wait for his attack turn though, and cast another rally. Majiin lined up his blockers as best he could, but no matter how you lined it up the math said that Majiin would need to look toward game 2, not the next turn.

Kochua 1-0

Kochua wanted to set the tone early that he was going to be playing aggressively, and did just that when he knocked Majiin down to 13 on turn 2 thanks to Treasure Seeker and her Sandstone Charger. This time Majiin only hit 1 Eye of the Dragon, but his hand full of cheap spells ensured he at least would have no problem procing it. Kochua had no interest in seeing how many Dragonlings Majiin needed to get to a Lee Sin, and used Shape Stone, Single Combat, and Sharpsight to kill the Eye through a Twin Discipline. While it was a lot of resources expended on Kochua’s side, he already had his Warlord’s Palace down to countdown 2 despite playing Akshan just 1 turn earlier. Akshan leveled on Kochua’s next attack turn, and after seeing nothing useful in his prediction, Kochua skipped and drew Golden Aegis. With a powerful board of Sivir, Akshan, Treasure Seeker, and Brightsteel Protector, Kochua sent in the cavalry and knocked Majiin down to 7. Rather than rally Kochua summoned Vanguard Sergeant, giving Majiin a window to get full value out of his Meteor Shower by killing Akshan and Treasure Seeker. 

Majiin continued his comeback into his own turn, where he cast Sonic Wave // Resonating Strike on the Dragonling to challenge Sivir. Not wanting to commit Concerted Strike to save her, Kochua let his Sivir die and summoned Radiant Guardian in her place. Kochua’s board didn’t look nearly as threatening as it did 2 turns prior, and another big swing came in Majiin’s favor when he cast Zenith Blade onto his Eye. Kochua tried to counter with Concerted Strike, but Pale Cascade kept the Eye out of the range of Akshan and Will of Ionia returned the Radiant Guardian to Kochua’s hand. 

On turn 9, Majiin played a 2nd Eye of the Dragon as he continued to patiently wait for Lee Sin. Kochua’s Palace countdown had completed, and he chose The Absolver’s Resurrection, granting vulnerable to the Eyes and returning a 0 mana Sivir from the grave to his hand. Kochua can finally get back on the offensive on his own turn, summoning Sivir and casting For Demacia. Majiin hushed away Sivir’s Spell Shield and used Palm to save his Eye from Vekauran Vagabond, and Kochua decided to use his rally to remove eye, despite no damage being pushed for it. With no board, Majiin cast Written In Stars on his attack turn, finally finding and playing his Lee Sin. With only 2 mana leftover however, Kochua was able to safely and immediately kill Lee with Concerted Strike. With his one hope snuffed out, it only took one more turn for Kochua to finalize the inevitable and knock Majiin out of the tournament.

Kochua 2-0

Top 4 - Cephalopod vs TheBlackBoss

(Sion / Plunder / BANNED: Lux/Poppy Shellfolk) vs (Sion / Scouts / BANNED: Plunder)

Scouts vs Sion certainly isn’t one of the most popular matchups on ladder, but historically Sion does pretty well into anything Poppy. Ceph seemingly got the better of the early game, as both players went extremely wide and stared each other down until Boss played Poppy, at which point Ceph got the greenlight to attack with nearly all of his units as he knew Boss would be more unwilling to block, lest he lose Poppy value. As the attack token rolled over to Boss’ side on turn 6, he decided to go for maximum value and slammed down the Cithria The Bold he had just drawn to pair with his Poppy. With Ranger’s Resolve on backup Boss should have been able to secure the double pump attack, but a top decked Mystic Shot from Ceph to pair with his Get Excited meant that Poppy wouldn’t live to see combat. Ceph lost a few units blocking and the life totals evened out at 14 to 15 with Ceph holding a slight lead, but the floodgates were burst open when Ceph summoned an on-curve Sion. Boss used Brightsteel Protector to ensure his Cithria could safely kill Sion in combat, but with a Decimate waiting in the hand of Ceph all he had to do was push 10 damage with his Sion, Draven, and Daring Poro. Boss decided that he didn’t want to let Sion level this turn, and instead killed Draven with his Cithria and chump blocked Sion, leaving him at 5 nexus health. Boss built up a board for the counter attack, but even with his Sharpsight topdeck, he was 1 damage shy of mounting a comeback. When priority went back to Cephalopod, he cast Decimate and his newly drawn Noxian Fervor to seal the deal.

Cephalopod 1-0

The action really got started, as it tends to with Scouts, when BlackBoss’ first champion landed on the field. Poppy came down accompanied by Fleetfeather Tracker, Valor, and a Penitent Squire against Cephalopod’s Marai Warden, Monkey Idol, Monkey, and Baccai Reaper.  

Once the Monkey had died and Plunder was proc’d, Ceph was able to take down Poppy with Monster Harpoon. Ceph offered to open pass on the next turn, but when Boss played a Fleetfeather Tracker instead of accepting, Ceph summoned Gangplank. Boss ended the turn with Vanguard Sargeant, as Ceph was unwilling to attack into a potential Sharpsight. 

On the following turn, Boss solidified a hearty advantage. He summoned Brightsteel Protector to give barrier to Valor, then played For Demacia. Ceph walled up with Zap and Fortune Croaker. Valor challenged Gangplank, and Make It Rain failing to pop the barrier meant that Valor would survive to challenge again. With Ceph’s 3 units pulled aside by the 2 Trackers and Valor, the remaining units presented lethal damage in the quickest game of the tournament thus far.

TheBlackBoss 1-1

This time around Cephalopod once again started off strong, going wide around Boss’ board with a myriad of 1 drops and Marai Warden. Parlay was even used to clear out an Urchin and Plunder for a Jagged Butcher, which Boss would eventually be forced to trade for their Draven. The previous game ended rather abruptly on the 6th turn, and after combat on turn 4 Ceph was sitting at 15 nexus health to Boss’ 10, and had 3 units to Boss’ 0. With Gangplank on deck for Ceph, it looked like the game may be ending before the Sion in Boss’ hand would have time to try and get on the field. Boss ended turn 4 summoning his Twinblade Revenant, and Ceph elected to take all his mana with him to the next turn.

BlackBoss summoned his Vi, who was at a GP-killing 5 attack with a few Axes in hand to boot. Ceph summoned his GP, not wanting to give Boss the opportunity to pass. If Vi traded with GP, Ceph had the wider board for a solid open attack. While the casters debated whether or not Boss would pre-commit an Axe onto Twinblade Revenant to push more damage or force a GP block while Vi killed Corsair, Boss had different plans. He pulled Corsair with Vi but instead of using the Axe on Twinblade, he used it on Vi - and discarded Sion. With Vi now having overwhelm, a quick hover of the oracle eye showed Cephalopod living at 6. Not wanting to be knocked out of the tournament by a telegraphed double Get Excited, Ceph was forced to block the Twinblade with GP as it was his only fearsome blocker. Boss used his last 2 Axes to get Vi to 10 attack and Twinblade to 5, killing GP and Corsair and leveling Vi. Ceph fell to 7, but without a Monster Harpoon topdeck was unable to do anything about the Vi who was at a point where she rivaled Sion in terms of power. Ceph had one chance at a nab for some kind of hope, but after hitting Lost Souls, knew that his only chance was to top deck Harpoon to stay in the game a little longer and try to drop his Dreadway.

He drew Make It Rain.

TheBlackBoss 2-1

Grand Finals - Kochua vs TheBlackBoss

(Scouts / Sivir/Akshan / BANNED: Elusive Rally) vs (Plunder / Scouts / BANNED: Sion)

After taking down Seasonal champion MajiinBae in the top 8, Kochua was on a warpath to claim the title for himself. As the runner up in the Beyond the Bandlewood Seasonal he vowed to improve upon that performance this time around, and it was time to see if he could make good on his word. On the other side, TheBlackBoss carried the weight of Brazil who has yet been unable to claim a Seasonal victory. As one of the longest standing top players from the region, it was time to see if BlackBoss could accomplish what Iannogueira could not. While he wasn’t playing against Majiin for the perfect revenge, the man who eliminated him from the event would have to do.

We kicked off the finals in a manner many didn’t expect: a Scouts mirror. Neither player had Miss Fortune, but Kochua had a couple of Poppys. BlackBoss, on the other hand, had Fleetfeather/Brightsteel. They both played a 1 drop and Marai Warden, and the finals had officially begun. While Boss was able to take early control of the board thanks to his Trackers, he didn’t actually have a way to deal with Kochua’s Poppy on turn 4. Once Poppy touched down the stream experienced an interruption, and when we returned the board state stood as pictured.
 

A little trading on both sides, but nothing too outlandish. Kochua had the rally and the Poppy, but double Cithria was a blast from the past and Boss looked ready to give Kochua a bit of a history lesson. 

Boss cast For Demacia. Kochua passed through that and the blockers step, losing his Poppy and taking 8 damage. He replayed a new one, but had a pretty weak boardstate all things considered and didn’t have anything that could go toe to toe with a Cithria. He settled for an open attack, knocking Boss down to 9. Cithria #1 graced the playing field, and Kochua summoned 2 copies of Vanguard Sergeant. Brightsteel Protector and For Demacia from Kochua shut down any aggression from Boss on the following turn as he developed Squire and Genevive, and a classic Demacian staredown was underway. It was, however, immediately broken by Kochua slamming a For Demacia onto the stack and jamming his entire board at BlackBoss’. Boss cast Ranger’s Resolve to ensure his Cithria would survive, and even left a Sergeant unblocked and fell to just 2. Boss drew Miss Fortune the next turn and may have had some kind of comeback in the works, but Kochua was able to slip in a Golden Aegis, forcing a concession from BlackBoss.

Kochua 1-0

From the get go it seemed that in the direct head to head Kochua’s weak link was going to be Sivir/Akshan, and now he had to start the uphill climb of picking up a win with the deck. This time BlackBoss had Miss Fortune in his opening hand, making the tall task as menacing in practice as it was on paper. Both players took their time establishing their boards, and Kochua found himself on the back foot in terms of stats as he consistently spent less mana to preserve Concerted Strike mana. Boss didn’t want to play the pass game and eventually lose to an Akshan level up, but was cognizant of removal. He started off his turn 5 attack with Marai Warden, summoning Pix. Kochua gave Akshan barrier with Brightsteel, but thanks to Miss Fortune that didn’t stop Boss from attacking. Kochua played fetch with a Vanguard Redeemer, yielding Sivir. With Concerted Strike mana unavailable from his opposition, BlackBoss cast Relentless Pursuit on Miss Fortune. He attacked with all of his remaining units, buffing up MF with Pix. 

On his own attack turn Kochua summoned Sivir. BlackBoss summoned Brightsteel Protector, shielding his nearly leveled MF from the Concerted waiting in Kochua’s hand. Boss developed a Scout as well, but Kochua continued to pass. The turn ended without further action. TheBlackBoss chose not to utilize an open Scout attack to get MF to 3/4, and instead summoned Genevieve. Kochua finally made use of his Concerted, but used it to kill Genevieve rather than Miss Fortune. Boss lined up an attack from Valor onto Sivir, threatening a kill thanks to Genevieve’s buff. Kochua cast Sharpsight, and it was suddenly plain to see that the plan had been to protect Sivir from the challenger and then use Akshan’s Grappling Hook to kill MF right before she was able to level. Instead, BlackBoss used his own Sharpsight to trade with Sivir. Kochua cast Absolver to level his Akshan, and used the Relic of Power to summon a defensive Sandstone Charger. He bought himself a turn and preserved his Akshan, but whatever card he was holding out hope for was not on top of his deck. He was able to take care of the MF with Sandstone Charger and Single Combat, but since he was down to just 2 life, the combo of Island Navigator and Poppy on the side of Boss was enough to close things out. 

TheBlackBoss 1-1

Kochua held off BlackBoss’ champion level up progression as long as he could, but on turn 4 a Yeti Yearling finally slipped through the cracks. This led to Boss summoning a Black Market Merchant and nabbing a Brightsteel Protector; a handy tool to be used later. After Kochua attacked on turn 5, Boss saw some weakness in the sole Treasure Seeker that was Kochua’s board and summoned Gangplank. Vanguard Redeemer grabbed a Sivir for Kochua, and on the following turn he drew the 3rd copy… a nearly useless champion spell that served as more of a liability than blessing, especially considering that it was Boss’ attack turn. Boss continued on his reign of nabbing terror by grabbing Golden Aegis with Yordle Grifter, and Kochua’s summoning of Sivir did not dissuade a Gangplank attack. It did, at the very least, force Boss to commit his stolen Brightsteel Protector. Kochua had the Concerted Strike answer thanks to Sivir being strong enough to solo the GP, but the Yordle Grifter put in overtime as his Warning Shot was able to activate Plunder for Boss’ Monster Harpoon, which took aim at the Vanguard Redeemer that was being used to pop the barrier. This meant that Concerted just popped the barrier, and while there was a consultation bonus prize of completing the countdown of the Warlord’s Palace, Kochua would be unable to play the Relic of Power until after Boss’ next action, which was to swing with his entire field. Kochua took trades where he could, and when the dust settled it was BMM and Yordle Grifter left for Boss. 

Kochua played Tattered Banner and summoned Sivir into it, leaving him with just 2 mana. Boss still had his full 7, and started things off by popping the spell shield on Sivir with Make It Rain. Kochua used Brightsteel Protector to defend against another potential Harpoon, and Boss summoned Jagged Butcher. Once the attack token was committed from Kochua to clean up one of the 3/3s, Boss safely played Monkey Idol. 

Boss summoned Dreadway but tried to pass the turn when Kochua responded with Sandstone Charger. Kochua then played Golden Aegis on Sivir, and summoned a Squire while Boss fell asleep on the pass button. Kochua used Shaped Stone on Sivir to challenge Dreadway, leveling herself in the process and allowing a little damage to be pushed into a Jagged Butcher. BlackBoss refused to let his finger off the pass button even after the end of the turn, as Kochua played Akshan and Vanguard Sergeant on his own turn with no response from the opposition. He went for a full attack and pulled Monkey Idol with Sivir, and Boss only declared his Powder Monkey as a blocker. This was the window TheBlackBoss had been waiting for however, and he got himself up off the pass button and into action. First, he nabbed Sharpsight with BMM. Then, he summoned Gangplank and followed it up with Golden Aegis. Kochua cast Sivir’s Ricochet, but failed to hit the barrier off of the Gangplank. As a result Kochua couldn’t stop the saltwater scourge from attacking back to back, and the overwhelming force of Plunder proved too much for a meta that tried to stop it.

TheBlackBoss 2-1

And so we have completed the Between Worlds Seasonal by crowning our first Brazilian champion as well as our first two-time runner up! A big congratulations to TheBlackBoss and Kochua for making history in their own rights in the AM seasonals, and a thank you to all the players and spectators who still showed up in the off season! If any of these games caught your eye and you want to see more, be sure to check out the VOD on the official Legends of Runeterra YouTube!

Tagged: esports
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